Certainly not something that I might have considered. However there may be areas that both gaming and Web design share some common ground after all?
One of the things that I have been thinking about a lot lately is the way that the current Web world (particularly the Web 2.0 stuff) and games seems to be ships passing in the night. Itís led me to say a lot lately that the two groups have a lot to learn from one another. Right now, with big dot-com folks like Joi Ito calling WoW ďthe new golf,Ē thereís a bit more awareness crossing the gap, but sometimes I wonder if the right lessons are bring learned.
So I thought Iíd post my quick off-the-top-of-my-head list of stuff that each side should learn from the other.
Things that the Web folks can learn from games:
* Interface. Games bring a lot of interface knowledge to the table; consider that most games offer far more complex environments to navigate, with far subtler information, than the typical webpage. And yet, the current trend towards simpler interfaces in webpages has mostly meant simplifying actual capability.
* Itís the content, stupid. Far too many web services are features, not systems, and far too many of them are intended to grow via user content without being seeded with actual content. The most robust user content communities are those built by fandoms, accreting like pearls around initial ideas.
* Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding some fun factor: game-like qualities like collecting, ranking, and so on.
* Feedback. Games understand that everything is about feedback. Websites often seem to forget, and I donít know why. This is getting better with AJAX, but thereís still a heck of a lot of forms of feedback that are missing, particularly persistent feedback…. Source: Raphís Website
[tags]games,web 2.0,the web,web services,interfaces[/tags]