Toss out your gaming computer with high end hardware or your gaming console, because their is a new kid on the block. The concept will allow anyone with a Internet connection to play high end fast paced games on high end servers. This means that the games will not have to be loaded onto your system, nor downloaded as well. You will be able to play the games right from the servers, no matter what type of a computer you have.

According to an article from VentureBeat the article states the following:

“This is video gaming on demand, where we deliver the games as a service, not something on a disk or in hardware,” Perlman said. “Hardware is no longer the defining factor of the game experience.”

A bunch of major game publishers are backing the idea, which is simple but hard to believe. If you compress game data so much that it can be sent instantaneously over the Internet, then you no longer have to compute that data in a game machine. You can compute the data in a very powerful Internet server and then send the results to be displayed in the home. That’s a pretty big earthquake in a $46 billion worldwide industry ruled by three hardware makers who sell powerful consoles.

The problem with this server-centric approach, which has been talked about for a long time, has always been that the computing power required to process a game has been growing by leaps and bounds, while the ability to compress data hasn’t been growing at nearly the same rate. By vastly improving compression and reducing the computing power required to do compression, Perlman has turned the situation around.

What a great idea. You should be able to play high end games on a netbook no matter what the cpu power, memory or video card used. 

What do you think about this new idea?

Comments welcome.