There’s something about these turn-based combat RPGs that gets me every time. They’re often very simple to play with very little in the way of storyline, yet they have an addicting quality about them that makes it hard to stop playing.

This level of addictiveness is certainly present on Juggernaut: Revenge of Sovering. This Infinity Blade inspired turn-based RPG, originally released on iOS, promises to deliver a comprehensive storyline to a genre typically filled with simple repetitive combat techniques and enemies that only look different, but really all fight the same way.

Juggernaut is a franchise produced by, a russian game company that works largely within the browser and mobile space. Bringing Revenge of the Sovering to the desktop meant adapting it to fit the needs of someone on a keyboard and mouse as opposed to a touch screen. While the touch elements are still very prevalent, the game is quite playable on a track pad and/or mouse.

Graphics and Audio

Considering that this game is a port from a mobile platform, the graphics are nothing less than impressive. The creatures remind me of something out of the Guild Wars universe, and combat looks as brutal as it sounds.

One thing I like most about this game is its special effects. Magic plays a big role in this game, and seeing particles spraying across the screen with varying luminescence is a welcome reminder of how far mobile-dominant games have come. If I hadn’t seen the game played on an iPad, I wouldn’t have believed this level of detail was possible on that platform. It looks like a game that was built for the desktop.

The voice acting featured in the opening title sequence are fairly cheesy. The voices sound as though they were dubbed over after primary production, which is totally understandable considering the game is predominantly played by a Russian audience, making an English version a bit more of an afterthought.

When selecting your hero, the heroes speak in a language I had a hard time placing. It could have been Russian, but it may have just as easily have been a made up language of the native people in the game. I’m guessing Russian, but I can’t confirm that.

Either way, the game looks and sounds pretty good. I’d say if Infinity Blade were the primary inspiration for this title, then the designers did a good job of matching (or possibly exceeding) it in this area.


I am not a huge fan of the turn-based RPG genre, but I found combat in Juggernaut to be very appealing. It isn’t the same repetitive single action over and over that you see in many other titles in the genre. There are mini games that you play to black magic, three different ways to attack (swipe, click, combinations) and a diverse set of equipment that can help you build your character up and deploy a little strategy.

As with many other games in the series, you can earn your keep or buy perks through in-game purchasing. I wasn’t totally impressed with receiving one gem as a reward after defeating a foe when you can buy thousands of them for little more than you paid for the game in the first place.

The mystery prize reward system is pretty interesting, though I can’t find a way to easily determine what good an eyeball or a skull does me down the line. Part of me just wants the coins so I can buy more armor.

Combat is timed, so you’ll need to pick the right place and moment to strike fairly quickly to avoid losing your turn and giving your opponent the advantage. There is no way (that I could find) to win a battle flawlessly. You hit and get hit, and the goal is to deplete your opponent’s life before it does the same to you.

Final Thoughts

At an asking price of $4.99, Juggernaut: Revenge of Sovering on OS X is a lot of fun, and will undoubtedly appeal to the younger audience. It plays a little better as a mobile game due to its casual nature.

I’m not entirely sold on the idea of in-game purchasing within a casual game that you pay for, but that seems to be the way games are made these days. I couldn’t imagine, for example, having to throw down an additional $10 to get my character a sword upgrade in Neverwinter Nights. It might work in MMORPGs, but I don’t see it here.

It’s a great game for someone who likes the genre and wants to take a break for 15 minutes without having to worry about missing something or being interrupted by a lengthy cutscene.

Have you played Juggernaut: Revenge of the Sovering? What did you think? Leave a comment below and let us know.