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Theme Hospital can finally wait while you build the room

CorsixTH keeps Bullfrog’s assets and campaign, with modern display options and a candid list of unfinished features.

Chris placing a tiny room into a balsa-wood model hospital with tweezers beside a frozen hourglass
Illustration: LockerGnome

Theme Hospital now has a treatment for the person trying to design a ward while the hospital keeps running. CorsixTH includes an option to build rooms while paused, so a floor plan can receive actual thought before time starts charging for it. Finally, some patience for the patients.

The project describes itself as “a reimplementation” of Bullfrog’s 1997 business simulation. It replaces the machinery running the game while keeping graphics, sounds and other assets from a copy of the original. The familiar hospital therefore has a different engine underneath it, rather than a new set of pictures wearing its name.

The project README lists Windows, macOS, Linux and BSD support alongside high resolutions, zoom and UI scaling. Full HD and 4K support gives the old game more room on a modern display. Scaling matters separately: more visible hospital is helpful until every control looks ready for an eye exam.

The campaign is playable through to completion, according to the maintainers. Their list of additions also includes custom campaigns, an integrated map editor and unlimited save files. Those changes offer different ways back in: replay the original progression, or rearrange the hospital itself. Owning the game does more work here than merely unlocking a nostalgia screenshot.

The setup guide says to supply the HOSP directory from the original CD or an installed digital copy. A demo can supply data for a limited trial, but it contains only one level and lacks most management screens. A successful demo launch therefore establishes that the setup works; it cannot promise the whole campaign is hiding behind the next door.

The missing-features list deserves a look before inviting anyone over. Multiplayer and LAN play remain unfinished, as do several original effects and features. The maintainers even list missing vomit waves (some restraint, at last). Someone returning specifically for one of those details should check the list before treating the project as a perfect reproduction.

For an owner, the sensible first comparison is a short session in the original setup and the same opening decisions in CorsixTH. Can the interface be read comfortably? Does pausing construction improve the part that used to feel rushed? Those questions measure what the new engine changes in use, without asking a resolution number to stand in for enjoyment.

Projects that separate an old game’s assets from its engine can keep making this kind of adjustment as computers change. That gives preservation a practical job: keeping the familiar game usable, including the small conveniences nobody put on the box. CorsixTH still has an unfinished wing, and anyone waiting for multiplayer will need a different appointment.

Multiplayer is still unfinished.

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