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GoldenEye 007, the 1997 Nintendo 64 shooter, now runs natively on Windows and Linux with mouse look

Project Midas rebuilds the GoldenEye decompilation as a native PC game. You bring your own US cart image; it adds widescreen, mouse look, modern controllers and saved multiplayer stats.

Chris, sketched in pen and gray wash, plays a spy shooter on a PC with mouse and keyboard
Illustration: LockerGnome

The project’s one-line description reads like a patch list for 1997: “Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.”

The README never spells out the game’s name, calling it “GE” throughout, and opens with a plot summary in which “Jimothy goes to the Cuban jungle and drops Jarvis off a satellite dish.” Then it gets practical. Put your “GE (USA) cart image in the Data folder next to the executable” and run ProjectMidas.exe on Windows or ProjectMidas on Linux.

Underneath, the game code is the decompiled original, compiled for x86. The port supplies what a PC needs around it. Your save lands in Data/Saves/eeprom.bin, player profiles and “lifetime multiplayer stats” go in Data/Profiles/, and custom multiplayer weapon sets get their own folder.

It moved fast. The releases page shows the first 1.0 “public release” on October 17 (UTC), a 1.0.1 that made display and video settings actually save (“In 1.0 they reset every time the game started”), and 1.0.2b on October 23, adding a Weapon FOV option, HUD scaling and an FPS counter.

The README is upfront about how it was made: “Claude was used in the making of this project. If you don’t agree with this, please do not download either the executables or the source.” The port’s own code is MIT licensed, and the license “does not cover the decompiled game code, GE itself or its assets.”

Decompilation projects like this one tend to follow the same arc: first the code matches, then a PC port, then the mods and netplay the original never had. Midas lists co-op, netplay and mod loading as “already in progress,” and the Mods/ folder already exists, “reserved for modded carts.”

What the README doesn’t say is when netplay will be ready, or whether the PAL and Japanese carts will ever load.

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