R-eyesy turns an old phone into cartoon eyes that react to you
A spare screen gets a deliberately pointless second job, with camera and microphone access optional.

The old phone in your drawer can come back to work as a pair of cartoon eyes. Its qualifications include having a screen, opening a browser and looking considerably more interested in your desk than your desk deserves.
R-eyesy’s maker gives the project a refreshing job description: “Nothing. We just exist.” The page offers square, round and scary eyes, then suggests sitting them next to a monitor or hanging them on a backpack. Someone has finally found a use for a spare screen that doesn’t begin with another dashboard.
The interaction is familiar enough to understand without a demo narrator. Wave at the eyes and, according to the maker, they wave back. Put them near music and they dance. A little movement provides the appearance of a character paying attention, even though the project makes no grand claim about what it understands.
The page’s backpack suggestion gets particularly ambitious about scaring crows and cats. Those are the maker’s proposed uses, with no animal deterrence test supplied. A blinking phone may be very good at being a blinking phone. The neighborhood wildlife gets to write its own review.
Camera and microphone permission deserve a decision even when the application has cute eyes. The maker says video and sound are processed on the device, without recording or sending them elsewhere. That is the project’s stated behavior, not an independent traffic audit. The landing page is the primary source for this story.
The optional remote gets a narrower explanation. The maker says it receives a small picture of the eyes themselves. That’s worth distinguishing from camera footage when deciding whether to enable it. A remote view of a cartoon expression and a remote view of your room would ask for very different levels of trust.
Trying the eyes without either sensor is a sensible starting point for a spare device. You can decide whether a character belongs beside your monitor before giving it a view of the desk or the sound around it. Permission follows the interaction you want, which is a pleasant amount of control for something whose entire career is making eye contact.
A screen with a face also changes where the device belongs. A phone lying flat is easy to read as another object waiting for a notification. Turn that screen toward the room and a glance can become part of the joke. The software supplies the expression; placement supplies the context, whether it’s beside a monitor or looking out from a bag.
Small browser toys could give more retired gadgets a second use, especially when their interaction survives with sensor permissions off. R-eyesy leaves the practical question cheerfully unanswered: whether you want it around. There’s no productivity payoff to calculate before trying a silly face, although an actual old handset still has to open the page successfully. The maker’s broad device suggestion leaves that compatibility check with your particular phone.
The drawer is staring back.