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The $199 Evercade Nexus Lets Two Handhelds Play One Game Cartridge, With No Internet

Blaze's Evercade Nexus uses EverSync to beam a game from one cartridge to a second Nexus nearby, no Wi-Fi needed. Nintendo's GameShare already lends games locally; the Nexus does it from a cartridge, for $199.99.

Chris, painted like 1990s game box art, sits on a living-room rug holding a black widescreen game console, a second identical console lit up on the rug beside him
Illustration: LockerGnome

Blaze’s FAQ puts it in two sentences.

“Only one person is required to have the cartridge to share the game using EverSync. A wifi connection is not required to play EverSync.”

The announcement press release from March 31 says the link “connects directly from console to console, and does not need WiFi or an internet connection.” It also spells out who benefits: players “can share their game even if the other player doesn’t own that particular cartridge.”

The Nexus does have Wi-Fi 6. Blaze lists it “for console updates.”

Here’s the announcement trailer from Blaze’s own channel.

Play the video on YouTube

The rest of the box is a step up from Blaze’s last handheld. The screen is a 5.89-inch IPS panel at 840×512, rated at 500+ nits. Blaze quotes a 5000mAh battery good for 5+ hours. A Banjo-Kazooie Double Pack cartridge comes in the box, and Blaze’s pitch for it is “No downloads, no codes – you own the games!”

What it doesn’t have is a TV connection. “No, the Evercade Nexus does not have a TV or HDMI out or streaming connection,” the FAQ says. Blaze points TV players to its VS-R and VS consoles.

Here’s how it lines up against the Evercade EXP-R it follows, Nintendo’s Switch 2 and the Analogue Pocket, using each maker’s own numbers.

Evercade Nexus Evercade EXP-R Nintendo Switch 2 Analogue Pocket
US price $199.99 not listed on Blaze’s page $499.99 since Sept. 1, 2026 $239.99
Screen 5.89” IPS, 840×512 4.3” IPS, 800×480 7.9” LCD, 1920×1080 3.5” LCD, 1600×1440
Battery, maker’s figure 5+ hours 4–5 hours about 2–6.5 hours 6–10 hours
Second player without their own copy EverSync, Nexus to Nexus, no Wi-Fi no GameShare, in games that support it no; it has an “Original-style link port”
TV out none none HDMI in TV mode, through the dock through Analogue’s Dock

Sources for the rows: Nintendo’s Switch 2 tech specs, Nintendo’s May 8 price notice, which moved the US price from $449.99 to $499.99, and Analogue’s Pocket page.

What Blaze didn’t say

Blaze’s pages don’t list which cartridges work with EverSync. The product page says the Nexus plays over 80 cartridges and 700+ games, with an asterisk: “*Firmware update may be required”.

Evercade Info Central’s EverSync explainer, from May, says support “isn’t automatic for every title in the Evercade library — games need to be specifically built or updated to support the feature.” It adds that “Blaze has confirmed that compatible titles will be clearly marked.” That’s a fan site’s report. Neither line appears on Blaze’s product page or in its press release.

Blaze also doesn’t give a range for the link, and it doesn’t say whether more than two Nexus handhelds can join. The FAQ only says “two Evercade Nexus consoles,” and the spec sheet says “EverSync connectivity (Another Evercade Nexus required)”.

Nintendo puts a time limit on its version: a game received over GameShare can only be played “during the GameChat session in which it was shared.” Blaze hasn’t said what happens to the second player’s game when the Nexus with the cartridge walks out of range.

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