Super Nintendo vs. Game Boy Advance: twice the external work RAM, on two AAs
Nintendo's old specifications make screen and power choices more useful than a contest between processor labels.

The handheld wins this particular memory comparison before its batteries even enter the argument. Nintendo lists 256 Kbyte of external work RAM for Game Boy Advance. Its Super NES history page lists 1 Mbit of RAM. Divide the bits by eight and the home console gets 128 KiB.
The calculation is 256 / 128 = 2. It compares external work RAM with work RAM and leaves video memory out on both sides. Adding every memory label on the handheld to one number on the console would be creative accounting (the least fun game).
Nintendo’s Super NES specifications and GBA history describe very different places to play.
| Deciding detail | Super Nintendo | Game Boy Advance |
|---|---|---|
| Work RAM | 1 Mbit, or 128 KiB | 256 Kbyte external, plus 32 Kbyte internal |
| Picture | RF, RGB or S-Video output | Built-in 240 × 160 reflective screen |
| Power | Home-console setup | Two AA batteries |
| Local controls | Two controller ports | Handheld controls |
That reflective screen deserves more attention than the RAM boast. Nintendo calls it a “TFT reflective screen.” It describes the original GBA, so a buyer should identify the actual model and display before applying memories of a later, brighter handheld to it.
The Super Nintendo belongs with a television setup. The Game Boy Advance puts its display in the same object as the controls. A doubled memory figure cannot settle whether the next session happens on a couch or away from the television.
Nintendo also lists separate video memory on each system. Those resources do different jobs from work RAM. The table keeps that distinction intact because a developer’s scratch space and the storage used for a picture cannot be swapped freely just because both appear in kilobytes.
A collector choosing between them can begin with the actual games and playing arrangement. Someone who wants two controllers at the television has a different problem from someone who wants a self-contained machine for a trip. Buying the memory winner would answer a question neither person asked.
A used listing adds another complication. The name on a search result may cover hardware revisions, modifications and bundles. The worthwhile photo shows the particular screen and machine being sold; a stock image provides very little help when display condition is the deciding row.
Neither Nintendo page turns the RAM ratio into a universal performance benchmark. Twice the work RAM does not mean twice the frame rate, twice the picture detail or interchangeable libraries. A genuine comparison has to stop where its matching quantities stop.
The striking part is how much computer fit around two ordinary batteries. The useful part is remembering to look at the screen before celebrating the number. The original handheld still needs the room’s light to cooperate.
Two AAs get the final word.