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Game Boy Promised Up to 30 Hours While Game Gear Ate Six AAs in About Four

Nintendo and Sega’s own figures make the battery tradeoff stark, without pretending their separate ratings were one test.

On a long train ride Chris Pirillo plays a grey Game Boy calmly while a friend's colour Game Gear has left a heap of spent AA batteries at their feet.
Illustration: LockerGnome

Sega’s color screen brought a second game: finding the next set of batteries before the trip was over.

The Game Gear history page from Sega lists six alkaline AA cells and approximately three to four hours of continuous use. Nintendo’s Spanish support table gives the original Game Boy four AA cells and “Hasta 30 horas,” or up to 30 hours.

Those are two manufacturers’ ratings, with different conditions and an upper bound on Nintendo’s side. They do not prove a fixed runtime multiplier for every game, battery, and aging console.

Maker’s published figure Original Game Boy Game Gear
AA cells 4 6 alkaline
Runtime wording Up to 30 hours Approximately 3–4 hours
Screen tradeoff Monochrome LCD Color, illuminated LCD

Sega’s page also shows the system weighed down with accessories. Portable entertainment could apparently acquire its own luggage.

A modern screen modification changes the question again. The interesting measurement would be the same game on original and modified hardware, using the same batteries.

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